![]() I've always felt that reading the dialouge and such was part of the whole "adventure/rpg" game experience. ![]() Not that a game with good voice acting/direction is bad, I just find it better in this style of game to use your imagination and place your own voice to the characters. just different (although I think for the most parts, the dungeon musics in all Zeldas games have been pretty ambient). Most of the tunes are ambient, which is alright. There are a total of six songs in the game, each with their own purpose. It allows him to alter the wind's direction, change night into day, or warp across the Great Sea. I wouldn't say the music sucks, it's simply not memorable. The Wind Waker is a tool used by Link in The Wind Waker that plays a very similar role to the ocarina in Ocarina of Time. Hopefully the music gets better, but I'm not keeping my hopes up. Probably one of the worst soundtracks I've heard on any action/RPG. ![]() Granted, I'm not that far into the game (I'm in the first dungeon that makes use of the deku leaf). I think the Zelda Wind Waker music absolutely sucks.
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